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StageJurySeven Android puzzles about current, light and charge, reviewed in Australia

Current, lightand charge

Seven free Android puzzle games about getting power from one end of a board to the other — wires, mirrors, beams and plugs. Played on a phone rather than in a screenshot, and written up by one person in New South Wales. Seven full reviews, seven scores, and no filler between them.

  • Facts taken from Google Play on the Australian storefront, not from a press release
  • One subject only: current, light and charge
  • Scores from 6.1 to 8.7, with reasons attached

Start with Recharge Please!How the scoring works

  • Recharge Please!
  • Laser: Relaxing and Satisfying
  • Powerline - Logic Puzzles
  • Energy: Anti-Stress Loops
  • Light Ignite - Laser Puzzle
  • Light Connect
  • Power On: Energy Flow

Seven titles, seven full reviews — every one of them shown here

All seven, side by side

All seven compared on the things that actually decide it
GameWhat it asks of youControlsClock and limitsEntryOfflineOur score
Recharge Please!UntanglingOne-finger dragNo clock, no move limitImmediateYes8.7
Laser: Relaxing and SatisfyingCalm deductionTap to rotateNo clock, unlimited restartsVery gentleYes8.4
Powerline - Logic PuzzlesEfficient orientationTap to rotateNo clock, rotations countedEasy startYes8.0
Energy: Anti-Stress LoopsClosing loopsTap to rotateNo clock, no move limitImmediateYes7.6
Light Ignite - Laser PuzzleContinuous opticsFree drag and rotateNo clock, free experimentationEasy startYes7.5
Light ConnectCircuit tracingDrag to traceNo clock; undo availableImmediatePartial7.3
Power On: Energy FlowOrientationTap to rotateNo clock, no move limitVery gentleYes6.1

The clock-and-limits column is the one worth reading first. Six of the seven impose nothing at all, and the seventh — Powerline — counts every rotation you make, which is the single biggest difference between any two games on this list.

The seven reviews

All seven, in the order I would install them. Each links to a full review of between four hundred and nine hundred words.

Geisha Tokyo, Inc.

Recharge Please!

Drag every plug to the socket that fits it without letting the cables cross. One finger, one rule, and a genuinely spatial problem underneath.

8.72–8 minOne-finger drag

Infinity Games, Lda

Laser: Relaxing and Satisfying

Soft synths, gentle haptics and mirrors on a dark grid. The rare relaxation puzzle that still poses a proper question every few boards.

8.45–20 minTap to rotate

Leaflock

Powerline - Logic Puzzles

The same wires and lamps as its neighbours, with one change that alters everything: every rotation is counted, and the board keeps score.

8.05–15 minTap to rotate

Infinity Games, Lda

Energy: Anti-Stress Loops

Tap segments to rotate them until every bolt reaches a lamp through a closed loop. Deliberately, almost aggressively calm.

7.62–12 minTap to rotate

Branching Factor

Light Ignite - Laser Puzzle

Lenses, prisms and black holes with continuous optics behind them — the only game here where the beam bends rather than turns.

7.55–25 minFree drag and rotate

GOODROID,Inc.

Light Connect

Trace one unbroken line from each battery through every bulb of its colour. Simple to state, and harder once three circuits share a board.

7.33–12 minDrag to trace

Infinity Games, Lda

Power On: Energy Flow

Rotate the wires until the current reaches every lamp. Three hundred boards of deliberate calm, with a difficulty curve that barely leaves the ground.

6.13–10 minTap to rotate

How to read the scores

Every review carries a number out of ten. It is one person’s judgement, formed by playing the game on a phone in the conditions phones actually get used in — and it is the least useful thing on the page.

What the number is weighing

Whether the central rule generates decisions rather than only busywork; how legible the board stays in daylight, on a bus, at arm’s length; how much of a session goes on something other than the puzzle; and whether anything is left to learn after the first week.

Popularity is not part of it. The lowest-scoring game here has a perfectly respectable store rating and the highest has fewer ratings than three of the others.

What it cannot capture

Which kind of thinking you enjoy. Tracing a route, computing a reflection, planning under a budget and nudging a continuous simulation are different activities, and being good at one says very little about the rest.

That is why each review spends longer on what a game asks of you than on any verdict. The full method, including what is checked and when, is set out on the scoring page.

The full method

Questions that keep arriving

The questions that arrive most often by e-mail, answered plainly.

Are all seven games free?

Yes. Every game reviewed here is listed as free to play on Google Play, and no purchase is required to start any of them. Reviews on this site do not discuss what a game sells, only what it plays like.

Why only seven games?

Because the subject is deliberately narrow: free Android puzzles about current, light and charge. Seven is roughly how many are worth a full review at any one time, and padding the list would mean either widening the subject or writing about things that do not deserve the space.

Where do the ratings and dates come from?

From each game’s Google Play listing on the Australian storefront, checked on the date printed at the top of every review. Those values change over time, so if a rating here differs from what you see today, the Play listing is the correct one.

Who writes the reviews?

One person: Angus Fraser, in New South Wales. There is no editorial team and no testing panel. Every score on the site is a single individual’s judgement, which is stated plainly on the scoring page.

Is StageJury connected to any of the developers?

No. This site is independent, has no relationship with any developer whose games appear here, and is not affiliated with or endorsed by Google LLC. Screenshots and icons belong to their respective rights holders and appear here to illustrate the reviews.

Why do some table cells say the level count is not stated?

Because the Google Play listing for that game does not publish one. Where a developer states a number it is quoted; where none is given, inventing a figure would be worse than admitting the gap.

Contact the site

One address, read by one person. Corrections to factual details are the most useful thing you can send.

Written and maintained by Angus Fraser, 225 Morrison Rd, Putney NSW 2112, Australia, telephone +61 2 8095 8904. Corrections to any factual detail are the most useful thing you can send.

Contact detailsPrivacy notice

Write to desk@stagejury.com.